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Flyborg

Age/Gender: 25, Male
Location: Ottawa, ON, Canada, Earth
Job: Possessing this body

I am classified as a human people person man. I require the consumption of organic nutrients in order to continue existing in the way I am now. (not that I've ever tested the reality of this hypothesis)

Newgrounds Stats

Sign-Up Date:
7/24/04

Level: 11
Aura: Neutral

Rank: Scout
Blams: 226
Saves: 46
Rank #: 29,588

Whistle Status: Normal

Exp. Points: 1,260 / 1,350
Exp. Rank #: 28,065
Voting Pow.: 5.33 votes

BBS Posts: 71 (0.04 per day)
Flash Reviews: 204
Music Reviews: 32
Trophies: 16
Stickers: 0

All Flash Reviews

204 Reviews | 46 w/ Responses

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Score: 10
Professor Layton pt.4

"So.."

date: March 16, 2009

This is pretty much awesome.

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Score: 10
Death vs. Monstars

"Kudos man"

submission: Death vs. Monstars
date: March 12, 2009

When I first saw the game, I thought "wait, this isn't death VS monsters.. this is iconic blob VS iconic blobs".. but then after playing 1/3 of the first level, I knew I would play through the rest of the game. I'm not sure the "plot" makes sense, but it's really fun, and that's the point eh? It's almost like a space shooter, only with bright colours and a happy theme.

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Score: 10
3000 AD

"That was awesome."

submission: 3000 AD
date: November 27, 2008

First Flash game I've played through in a while. I only have some small construction criticism:

1) It's impossible NOT to upgrade everything eventually. It would be nice if there was some customization instead of being able to max everything.. but I guess you can still choose type of weapon, so no biggie.
2) The menus / mission intros don't fit the quality of the game - they look much less pro.
3) Most importantly: changing quality is disabled. Unless I'm mistaken, lowering the quality has little to negative effect with this type of bitmap-rendered game. Even on my awesome computer it was slow all the time in big fights - don't know if quality would have helped.

Still, 10/10.

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Score: 4
Handmation 9

"Huh?"

submission: Handmation 9
date: January 12, 2008

It doesn't look like stop motion.. some of them even have blur from movement. If it really /IS/ stop motion, then I wonder why you just moved your hand around, instead of doing anything weird looking or physically impossible?

January 12, 2008

Author's Response:

the only part which wasn't stop motion was the bit with the piano, The rest was, I took 3 frames per shot, normal movement wouldn't be that quick and jerky.

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Score: 7
Glomb

"feedback"

submission: Glomb
date: January 12, 2008

Personallly I'm not a huge fan of these "simple" games, but here's some feedback:
*It was far too slow. Maybe add a "speed" or "difficulty" setting with this one being "easy".
*There should be some sort of visual feedback when you hit a correctly coloured ball.. before I read the instructions I thought that the "next" in the corner meant that's what I'm aiming for next, as there's not much difference between hitting a right and wrong ball. Just a little white flash around the ball for "hit" or maybe make the screen flash red for a "wrong type" or something would make it easy to figure out.

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Score: 3
Jigsaw's Basement

"hmm"

submission: Jigsaw's Basement
date: January 12, 2008

Why was it exported as a non-Flash movie and put back into Flash? Now it's a whopping 8 megabytes, even though there's hardly any animation.
The intro should be much shorter too.

January 12, 2008

Author's Response:

ok...thanks for the helpful tips:)

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Score: 2
Avoid Responsibility 1

"Difficulty is too high / annoying trickster button"

date: January 7, 2008

*The object being dragged is far too big compared to the small space and fast moving obstacles.. it's just, rediculously hard not to loose in under 1 second (literally).
*The "PLAY GAMES" button is a little bit TOO well disguised as part of the game... I accidentally clicked it like 4 times. I know that's the point, but it's both frustrating and kind of seedy. I'd make it look like what it is, instead of trying to trick people into clicking it.
*I can theoretically see some sort of fun in this, but at the moment it looks like the standard "object avoidance" game I've seen a dozen times, except impossibly hard.

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Score: 7
Tomato Trick

"but..."

submission: Tomato Trick
date: September 19, 2007

...how did he figure out he could do that? :o

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Score: 7
Mindchamber </3

"blorpy snorziborg gorg blorg snorg"

submission: Mindchamber </3
date: August 31, 2007

Just a few questions:
(1) Who's this "Mindchamber" and why do I care?
(2) Why is my head on fire?
(3) Aaaauuuughhh oh god it burns!!!

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Score: 7
Find The Sock!

"blorp"

submission: Find The Sock!
date: August 23, 2007

the clothing is on top of each other so "onRelease" doesnt always work, because theres something above your button so you cant "release" that button.. if you know what i mean. you ned a global onRelease such as:
onMouseUp = function () {
stopDrag();
}
it would also help not-releasing when you drag off screen. (assuming that works)

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