00:00
00:00
Flyborg

50 Game Reviews

12 w/ Responses

1 reviews is hidden due to your filters.

Truth in advertising.

Tips:
*On level 5, it's easy to fall infinitely, Portal-style, and then break the hit detection because you're moving too fast. It can be useful to add a maximum fall speed to the gravity.

*Every time you press "play", the music starts again. Set it to "start" instead of "event" to prevent this, or have it "stop" just before it starts.

*The hit-detection on the .. moose-brick.. should be for a smaller area INSIDE the brick, such as the "body". (unless you wanted the tip of the antlers to activate the portals)

USBclip responds:

Ok, thanks! All glitches are fixed, and audio was worked on! I plan to make a "The Brick With Antlers 2" once I get better with flash, and will make it an actual game worth playing!

Well.. it's a nice image.. but I can't seem to find a play button or any kind of loading indicator. It appears to just be an image. You should fix that!

Kudos man

When I first saw the game, I thought "wait, this isn't death VS monsters.. this is iconic blob VS iconic blobs".. but then after playing 1/3 of the first level, I knew I would play through the rest of the game. I'm not sure the "plot" makes sense, but it's really fun, and that's the point eh? It's almost like a space shooter, only with bright colours and a happy theme.

That was awesome.

First Flash game I've played through in a while. I only have some small construction criticism:

1) It's impossible NOT to upgrade everything eventually. It would be nice if there was some customization instead of being able to max everything.. but I guess you can still choose type of weapon, so no biggie.
2) The menus / mission intros don't fit the quality of the game - they look much less pro.
3) Most importantly: changing quality is disabled. Unless I'm mistaken, lowering the quality has little to negative effect with this type of bitmap-rendered game. Even on my awesome computer it was slow all the time in big fights - don't know if quality would have helped.

Still, 10/10.

feedback

Personallly I'm not a huge fan of these "simple" games, but here's some feedback:
*It was far too slow. Maybe add a "speed" or "difficulty" setting with this one being "easy".
*There should be some sort of visual feedback when you hit a correctly coloured ball.. before I read the instructions I thought that the "next" in the corner meant that's what I'm aiming for next, as there's not much difference between hitting a right and wrong ball. Just a little white flash around the ball for "hit" or maybe make the screen flash red for a "wrong type" or something would make it easy to figure out.

Difficulty is too high / annoying trickster button

*The object being dragged is far too big compared to the small space and fast moving obstacles.. it's just, rediculously hard not to loose in under 1 second (literally).
*The "PLAY GAMES" button is a little bit TOO well disguised as part of the game... I accidentally clicked it like 4 times. I know that's the point, but it's both frustrating and kind of seedy. I'd make it look like what it is, instead of trying to trick people into clicking it.
*I can theoretically see some sort of fun in this, but at the moment it looks like the standard "object avoidance" game I've seen a dozen times, except impossibly hard.

blorp

the clothing is on top of each other so "onRelease" doesnt always work, because theres something above your button so you cant "release" that button.. if you know what i mean. you ned a global onRelease such as:
onMouseUp = function () {
stopDrag();
}
it would also help not-releasing when you drag off screen. (assuming that works)

fun but..

..I do suggest fixing the glitches though.

1) Your opponent in the 1 player game will frequently just stand there.. until an eagle randomly comes and knocks me off the cliff?
2) Hitting the eagle makes your opponent fly off the cliff instantly? what the heck?
3) The inability to replay without opening a wep site is kind of annoying...

Bart: "I don't understand; am I trying to destroy the triangles, or assemble them?"

It was fun until....

...I spawned with 20% health (because that's what I had when the previous level ended) and with enough objects heading towards me that there is no where I could have run, and died instantly, and of course there's no way to continue from where I left off. Maybe add a "set score to -100 and continue" button.

for such a very simple, over used concept...

...I expect a little more.

*falls too slowly
*pauses before rising
*really repetetive
*concept over used

To sum up the negative: simple, non-original + ugleh advertisements

the good: the user comments. hoora.

I am classified as a human people person man.

Helmi Bastami @Flyborg

Age 39, Male

Possessing this body

Algonquin College of Arts/Tech

Ottawa, Canada

Joined on 7/24/04

Level:
11
Exp Points:
1,322 / 1,350
Exp Rank:
48,952
Vote Power:
5.36 votes
Rank:
Scout
Global Rank:
34,223
Blams:
227
Saves:
48
B/P Bonus:
4%
Whistle:
Normal
Trophies:
15
Medals:
68